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Friday, September 30, 2011

US online advertising spend rose 23.2% Y-o-Y in H1 2011

"Internet ad revenues rose 23.2 percent—to a record $14.9 billion—in the first half of 2011, according to figures released today by the Interactive Advertising Bureau (IAB) and PricewaterhouseCoopers (PwC US). The rate of growth more than doubled year-over-year, as last year’s first-half ad revenues of $12.1 billion had represented an 11.3 percent increase over 2009.
Internet ad revenues for the second quarter alone also reached new heights, increasing 24.1 percent to $7.7 billion. That performance compares to last year’s same-period revenues of $6.2 billion, up 13.9 percent from 2009.
Display-related advertising—which includes banner ads, rich media, digital video and sponsorships—totaled more than $5.5 billion in the first six months of 2011. Display increased 27.1 percent over the same period in 2010, substantially exceeding the previous year’s growth rate of 16 percent. Digital video once again commanded double-digit growth—up 42.1 percent over a year ago, and moved close to the $1 billion mark with $891 million in half year 2011 revenue.
Display accounted for 37 percent of all interactive spend in the first half of 2011, with search remaining the leading online category at 49 percent of the total—nearly $7.3 billion. Search and Display each grew about 27 percent year-over-year, with Search more than doubling its previous year’s growth rate of 11.6 percent.
In other online ad formats, dollars spent on lead generation increased 25.4 percent over the same period in 2010, but classified ad dollars were down 2 percent and email spend decreased 34.2 percent.
IAB and PwC US looked at revenue models supporting online ads. Ads using performance-based models increased faster than ads using impression-based models, rising to $9.6 billion. Impression-based ad spend did grow by 10.8 percent, though that pricing model accounted for only 31 percent of total ads, down from 35 percent year-over-year."
Source:  Press release from the IAB, 28th September 2011

Facebook's share of time spent online in the US, by day of week



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Source:  Data from Hitwise Experian, reported in their blog, 27th September 2011

Where US consumers spend their money



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Source:  Data for 2010 from the US Bureau of Labor Statistics, reported by the New York Times, 27th September 2011

Wednesday, September 28, 2011

Spotify gained a million new users after integration with the Facebook homepage ticker

"At f8 last Thursday, music services such as Spotify, Vevo, Rdio and Mog gained the ability to publish the listening activity of their users to Facebook’s new home page Ticker. The exposure to the friends of their users through the tickers has led to big gains for some music partners.
Most significantly, Spotify has gained one million new monthly active Facebook-integrated users since f8 to reach 4.4 million MAU. It spiked from 1.12 million to 3.25 million daily active users the day after f8, and appears to be settling back to roughly a quarter million new DAU. Rdio, MOG, and Deezer have also seen significant gains in their numbers of Facebook-integrated users."
Source:  Data from Inside Facebook, collected from looking at app users, reported on 26th September 2011

Tuesday, September 27, 2011

The differences between hardcore social gamers and casual gamers

"The social gamer sector is a large, and growing, market – 41% of all U.S. Internet users have played social games.  That amounts to 98 million in the U.S. alone.
Hardcore Social Gamers resemble traditional core gamers demographically: While a majority of casual social gamers are women (61%) and over 40-years-old (62%), the reverse is true for hardcore social gamers: 55% of hardcore social gamers are male and 57% are under the age of 40 (with an average age of 37).
Hardcore Social Gamers are playing lots of games.  Hardcore social gamers tend to play multiple games simultaneously (76% playing two or more).  In fact, nearly half (47%) of hardcore social gamers are playing three or more social games, while 28% are playing 4 or more social games concurrently.  Clearly, these are dedicated game enthusiasts.
Hardcore Social Gamers exhibit greater level of gameplay engagement - The level of commitment and engagement of gamer segments varies.  When it comes to amount of gameplay time, hardcore social gamers far exceed casual social gamers.  This research indicates that 68% of hardcore social gamers are playing three or more hours per day of any game, with 30% playing social games for more than an hour per session.  By contrast, only 43% of casual social gamers spend three or more hours daily playing games of any type.  And, they play social games in short bursts – 54% indicate their typical session length is 30 minutes or less."
Source:  Press release from Kabam, 22nd September 2011
Note - A hardcore social gamer is defined as "players who play strategy, RPG, or other ‘core’ segment games (MMO, action, FPS, MOBA) on a social network site."
Full study here

Google Plus has an estimated 43m users

"If the algorithms are all working right, then Google+’s “unofficial statistician” Paul Allen believes that Google+ now has over 43 million users. Allen, whose name you might know as being the founder of Ancestry.com has a method whereby he estimates the total number of users on Google+ based upon uncommon surnames.
In the past, according to PlusHeadlines, Allen has been startlingly accurate:
July 4th – 1.7 million users
July 9th – 4.5 million users
July 12 – 10 million users
September 9th – 28.7 million users
September 22nd – 43.4 million users
These numbers tie up almost exactly with confirmed reports that we’ve seen in the past, as well as our own findings from Google employees."

Facebook has more than 800m active users (full stats)

"People on Facebook
More than 800 million active users
More than 50% of our active users log on to Facebook in any given day
Average user has 130 friends
Activity on Facebook
There are over 900 million objects that people interact with (pages, groups, events and community pages)
Average user is connected to 80 community pages, groups and events
More than 2 billion posts are liked and commented on per day
On average, more than 250 million photos are uploaded per day
Global Reach
More than 70 languages available on the site
More than 75% of users are outside of the United States
Over 300,000 users helped translate the site through the translations application
Platform
On average, people on Facebook install apps more than 20 million times every day
Every month, more than 500 million people use an app on Facebook or experience Facebook Platform on other websites
More than 7 million apps and websites are integrated with Facebook
Mobile
There are more than 350 million active users currently accessing Facebook through their mobile devices
There are more than 475 mobile operators globally working to deploy and promote Facebook mobile products"
Source:  Facebook Statistics, retrieved 27th September 2011

Android accounts for over 50% of the mobile ad impressions on the Millenial Media mobile network

"Today, we released our August Mobile Mix Report, and for the first time, we combined smartphones and connected devices when breaking down impressions on our network by operating system. When looking at both connected devices and smartphones, we saw that Android had a 54 percent share and iOS had a 28 percent share."
Source:  Blog post from Millennial Media, 23rd September 2011

Instagram has 10m users

"Last October, we launched Instagram live in the App Store. Today, less than one year later, we’re happy to announce that the Instagram community now consists of over 10 million registered users.
As we prepare to celebrate our first year in the App Store, we’d like to extend our thanks to each and every one of the ten million folks who have taken the time to participate in Instagram by sharing small moments of life through gorgeous mobile photos."
Source:  Blog post by Instagram, 26th September 2011

Thursday, September 22, 2011

5 of the top 10 markets where most time is spent on social networking sites are in Latin America

"Latin Americans are strongly engaged with social networking. Half of the top 10 worldwide markets ranked by time spent on social networking sites are in Latin America, with Argentina leading the region at 10 hours per month in June 2011.
The Latin American social networking audience is nearly equal in its composition of males and females, but females account for a larger share of social networking time spent (53.6 percent) compared to males (46.4 percent). This trend was most significant in Brazil where females accounted for 58.7 percent of all social networking time spent.
People age 15-24 demonstrated the strongest engagement on social networks, accounting for nearly half (48.0 percent) of all time spent in the category. This trend was most significant in Venezuela where visitors age 15-24 accounted for 3 of every 5 social networking minutes (58.2 percent).
Facebook.com strongly led the social networking market in Latin America, reaching more than 91 million visitors. Windows Live Profile ranked #2 with more than 35.5 million visitors in the region. Orkut held the #3 spot with 34.4 million visitors, largely driven by the site’s popularity in Brazil, while Twitter.com ranked #4 with 24.3 million visitors.
Five of the top 10 markets ranked by Facebook.com reach are in Latin America. Facebook reached 90.9 percent of all online users in Chile, ranking as the most penetrated market in Latin America.
In Brazil, Orkut ranked as the most-visited social networking destination, reaching 35.7 million visitors, an increase of 20 percent from June 2010. Facebook.com, which is the second largest social networking site in Brazil, witnessed strong growth increasing 192 percent to 24.5 million visitors.
Venezuela is the only country in Latin America in which Twitter.com rises to second place in the social networking ranking. One in four online users in Venezuela visited Twitter.com in June (26.5 percent reach).
Recently launched Google+ reached 28 million visitors worldwide in the first 33 days of its public existence (June 29, 2011 to July 31, 2011). Brazil ranked as the sixth largest market for the site globally, contributing 793,923 visitors."
Source:  Press release from comScore, 20th September 2011

The American Social Media Landscape

Spotify has 2m paying subscribers

"Streaming music service Spotify now has more than 2 million paying subscribers in eight countries, according to a new report today.
Spotify saw a huge boost in premium subscribers after its U.S. launch in July. The company’s premium service is a paid, advertisement-free version of its streaming music service that lets people share playlists.
The startup has added about 400,000 new paying subscribers since the launch, according to comments made by Spotify CEO Daniel Ek in an interview with CNBC. Ek is presenting at Facebook’s f8 developer conference Thursday, where he is expected to share additional information about Spotify’s stateside penetration into the music streaming market."

Tuesday, September 20, 2011

There are 94m 3G subscriptions in China

"Of the combined total of 93.8 mln 3G subs, China Mobile holds 43%, China Unicom 29.7%, and China Telecom 27.2%."
Source:  Data from Marbridge Consulting, 20th September 2011
Follow the link for lots more mobile data

Tablet sales rose 80% Y-o-Y in Q2 2011

"The number of mobile broadband-enabled tablets (e.g., Apple iPad, Motorola Xoom, BlackBerry PlayBook, HP TouchPad, etc.) sold in the second quarter versus the first quarter jumped 80%, with 14 million tablets sold worldwide in 2Q11
A total of US$31.4 billion was spent on smartphones in 2Q11, down 1.4% from the previous quarter despite unit shipments being up about 2%, indicating unit-price erosion impeded revenue growth
Infonetics expects global smartphone revenue to grow 31% in 2011 over 2010, to $117 billion
Apple's stronger volumes and higher ARPU helped increase its global smartphone revenue share every quarter thus far in 2011, now at 36% of the smartphone market in 2Q11
HTC and Samsung leapfrogged into 2nd and 3rd place, respectively, in the global smartphone market in 2Q11, ahead of RIM and Nokia"
Source:  Estimates from Infonetics Research, reported in a press release, 19th September 2011

Data on American text message usage

"Young adults are the most avid texters by a wide margin. Cell owners between the ages of 18 and 24 exchange an average of 109.5 messages on a normal day—that works out to more than 3,200 texts per month—and the typical or median cell owner in this age group sends or receives 50 messages per day (or 1500 messages per month).
Overall, the survey found that both text messaging and phone calling on cell phones have leveled off for the adult population as a whole. Text messaging users send or receive an average of 41.5 messages on a typical day, with the median user sending or receiving 10 texts daily – both figures are largely unchanged from what we reported in 2010. Similarly, cell owners make or receive an average of 12 calls on their cells per day, which is unchanged from 2010"
Source:  Data from Pew Internet and American Life Project 'Americans and Text Messaging', 19th September 2011
Full report from Pew here

Things Apple is Worth More Than

A useful tumblr blog - for example:
"The Star Wars, Star Trek, Harry Potter, Stephen King and Twilight Franchise Combined
Star Wars: 18 Billion
Star Trek: 4 Billion
Harry Potter: 15 Billion
Stephen King: 10 Billion
Twilight: 2 Billion
Total: 49 Billion.
Wow.
Sourced by search, all numbers are approximate and it’s still not even close."
Here

Monday, September 19, 2011

Instagram has 9m users after only 11 months

"Instagram cofounder Kevin Systrom took the stage at TechCrunch Disrupt this morning. The photo sharing app was a pivot from a bigger idea, Burbn, and launched in the App Store last October.
The app has 9 million users -- it's almost as big as Foursquare in half the time. "

Super Girl, the Chinese version of Pop Idol, acheived an audience of 400m in 2005

"Super Girl has attracted regulatory scrutiny before. The show was first launched in 2004 and hit its 400m viewership peak in the final episode of the 2005 season, but was suspended once before and repeatedly criticised. Aside from unease about creating stars with the help of audience votes, officials criticised it as profane and “unhealthy”."

Social networks and blogs account for nearly a quarter of the time Americans spend online

"Highlights of Nielsen’s “State of the Media: The Social Media Report”
Social networks and blogs continue to dominate Americans’ time online, now accounting for nearly a quarter of total time spent on the Internet
At over 53 billion total minutes during May 2011, Americans spend more time on Facebook than they do on any other website
Tumblr is an emerging player in social media, nearly tripling its audience from a year ago
Nearly 40 percent of social media users access social media content from their mobile phone
Internet users over the age of 55 are driving the growth of social networking through the Mobile Internet
70 percent of active online adult social networkers shop online, 12 percent more likely than the average adult Internet user
Across a sample of 10 global markets, social networks and blogs are the top online destination in each country, accounting for the majority of time spent online and reaching at least 60 percent of active Internet users"
Source:  Data from Nielsen's 'State of the Media:  The Social Media Report', quoted on NielsenWire, 11th Septeber 2011
See the full report here

The top 20 Android apps in the US



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Source:  NielsenWire, 13th September 2011

Sunday, September 18, 2011

There are nearly 250,000 NFC-enabled tills in the US

"Google has linked up with Citigroup bank, MasterCard, the mobile carrier Sprint, till maker First Data, and 15 retailers from pharmacies to McDonald's and Macy's department stores. By the end of this year Bedier says many of the largest retailers will be on board, each with thousands of terminals installed, all equipped with so-called near field communications touch pads, which create a wireless connection between two devices close to each other.
The US already has 230,000 readers at tills, and there will be tens of thousands more by Christmas. "We are excited about the amount of usage compared to our original expectations," says Bedier. The triallists use their mobile wallets daily or weekly, for smaller purchases: fast food, prescription drugs, clothes, cosmetics and small small electronic goods."

Friday, September 16, 2011

Flipboard has been downloaded 3.5m times

"He revealed that the app has hit 3.5 million downloads in a year and two months, and has gone from 250 million flips per month to 550 million flips per month in the four months since June. Last time we checked in the app had seen over 2.5 million downloads and with 11.4 million “Flips” per day (which can be likened to pageviews).
The 3.5 million figure is impressive considering Apple has said that it will have sold a total of 35 million iPads in 18 months."
Source:  Flipboard CEO Mike McCue, talking to TechCrunch, 12th September 2011

Thursday, September 15, 2011

How email and social media influence purchase decisions

"Kantar Media Compete's study also found that nearly one in three consumers receive more than 20 emails from retailers in a week. And in good news for retailers relying on email, 89 percent of respondents at least occasionally click through to a retail site from an email or visit a retail site immediately after reading an email.
SMS, on the other hand, is still a largely untapped channel for brands to reach shoppers. During a typical week, three out of four consumers (72.2 percent) don't receive any text messages from retailers.
Do social networking sites influence purchase decisions? Yes. In fact, 35 percent of respondents say that Twitter feeds have been influential or extremely influential on purchase decisions, while 23.5 percent say that Facebook has been influential or extremely influential on purchase decisions."
Source:  Data from Kantar Compete, published in a press release, 13th September 2011
Note - All data is for the US only

Wednesday, September 14, 2011

1m Angry Birds toys and 1m Angry Birds T-shirts are sold each month

"The Angry Birds brand isn’t all about the software, though, by any means. In a Fireside Chat with MG this morning, Rovio’s North American General Manager Andrew Stalbow revealed a few key details surrounding the sales of their real world goods.
Back in December of 2010, Rovio launched a series of Angry Birds plush toys. By March of this year, they had sold just over 2 million of ‘em. Today, they’re selling another million each and every month.
The same goes for their line of T-shirts: every month, they’re selling another million.
This is absolutely huge for them, and should serve as an important stat for app developers to keep in mind moving forward. Rovio is one of the few companies that has found success on iOS then managed to evolve their intellectual property into a proper full-blown license."

There are more than 10m 3D printed hearing aids in circulation around the world

"The potential for transforming manufacturing business models is most evident in healthcare, an industry that requires mass customization because every person’s body is different. Wohlers estimated the 2009 revenues from 3-D-printed medical devices at $157 million. British manufacturing expert Phil Reeves says more than 10 million 3-D-printed hearing aids are in circulation worldwide (it takes just an hour and a half to fabricate one), along with more than 500,000 3-D-printed dental implants. Medical researchers are using fabricators to turn CT and MRI scans into 3-D models and, at a still very experimental level, to “bioprint” artificial bones, blood vessels, and even kidneys layer by layer from living tissue. Established manufacturers still have the upper hand when it comes to larger quantities or complex assembly. That could change, however, as the devices foster new waves of experimentation."

The median size of a TV reviewed on CNet



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The data shows that the median size of a TV reviewed on CNET grew from 34 inches in 2002 to 46 inches in 2009.
Source:  Blog post on Flowing Data, 29th September 2009
Note - this is more 'interesting' than 'scientific', but it seems to illustrate that the TVs in people's homes are getting bigger, which rings true for me.
From the blog post:
"The numbers come from the past 745 dated CNet television reviews.  While reviews aren't a direct indicator of what televisions people buy, they do show what's on the market"

Tuesday, September 13, 2011

80% of Americans earning more than $250,000 pa are social media users

"The reasons for going online are, as most other industries already know, compelling. Eighty percent of people with an income of over $250,000 are social media users according to Unity Marketing research, and 50 percent have used social media to learn more about a brand or see new products. Data from small business consulting firm Lex Consulting shows that those earning more than $150,000 are the only people spending more than they did before the recession. And a 2011 Digitas study notes over the next decade digitally entrenched millennials will become the next major luxury buyers—and should therefore be targeted now."
Source:  AdWeek, 12th September 2011
Note - While they don't explicitly say it, I'm assuming that the research quoted is for the US only

Monday, September 12, 2011

The iPad has an estimated 73% share of the UK tablet market

"A total of 3.62 million people own tablet computers in the UK, with Apple having a 73% market share, according to new research from Kantar Worldpanel ComTech.
The number of owners is set to grow rapidly, although Apple's share may be eroded, with only half of potential tablet owners saying that they will buy an iPad in the next year, says the company. Kantar gathers its data from a panel of direct consumer interviews in the UK, France, Italy, Germany, US and Australia.
The second most-popular tablet brand among owners is the Samsung Galaxy. Among would-be buyers, 6% plan to buy one. However, after that the brand split is "a long tail" with some brands having only one or two percentage point shares.
The market is still up for grabs, with 28% of those who intend to buy a tablet over the next year unsure about which brand to buy, the research found."
Source:  Data from Kantar, reported by The Guardian, 12th September 2011

The Sims Social has over 36m monthly active players on Facebook

"Game publishing company Electronic Arts‘ newest social game, The Sims Social, has passed social gaming supergiant Zynga’s Farmville and now has 36 million monthly active users just under a month after its launch, according to AppData.
The Sims Social has held the top spot as the fastest growing application on Facebook for more than a week. The game picked up more than 1.7 million new users on Sunday, and picked up a total of about 8.3 million new users last week. It’s seen enough growth to knock off FarmVille and become the fourth most popular social game on Facebook, behind Zynga’s own Empires & Allies, Cityville and Texas HoldEm Poker. Zynga’s Farmville now has 35.7 million monthly active users."
Source:  Data from AppData, reported by VentureBeat, 12th September 2011

Facebook posts made though 3rd party APIs like Hootsuite attract less than 1/4 the engagement of posts made directly

"It’s been a general consensus in the EdgeRank community that 3rd party APIs (this simple list provides examples of potential 3rd Party APIs) are punished in Facebook’s EdgeRank algorithm. We ran a study across our entire data set to provide evidence that our hypothesis is true. The result of our study was quite eye opening. Using a 3rd party API to update your Facebook Page decreases your likelihood of engagement per fan (on average) by about 80%.
We ran our analysis on 1,000,000+ Updates on 50,000+ Pages that influence over 1,000,000,000+ Fans. We took each individual post and analyzed the engagement (comment & likes) along with how many fans the Page had at the moment of updating. We then analyzed Facebook vs The Top 10 Other APIs (based on our sample size). We did a weighted average for the 3rd Party APIs, which resulted in 0.22% engagement. The result is a percentage that represents engagement per fan per post (on weighted average, of our Top 10 3rd Party API). Our sample size ranged per API, although we cut it off at the Top 10 APIs outside of Facebook."
Source:  Data from EdgeRank Checker, reported on their blog, 6th September 2011

Nearly 2/3 of phones bought in Germany are smartphones

"With more than one mobile phone per person in Germany, it is a strong mobile market, but the potential for growth exists. German mobile consumers are connected and getting smarter. Nearly two out of every three (63%) mobile purchases in Germany are smartphones. Today, 30 percent of Germans own a smartphone, compared with 45 percent in the U.K., 40 percent in the U.S., and 36 percent in Russia.
And with 83 percent of German smartphone users contract-billed by a carrier, higher monthly spending patterns follow: users spend an average of 1.5 more than feature phone users on their bills. The advanced user interface is also prompting more sophisticated communication. Over 65 percent of smartphone owners use email and half are active social network users."
Source:  Research by Nielsen, reported in their blog, 8th September 2011

Saturday, September 10, 2011

Amazing Gadgets To Make Life Simply

Amazing iPhone Gadgets - HMB TEC Real Pocket Fan for iPhone

GadgTechWorld.blogspot.com


amazing iphone gadgets hmb tec real pocket fan plug


HMB-TEC Real Pocket Fan for iPhone





from HMB-TECPut an iPocketFan In Your Pocket. The “Summer Hit of 2011″. Hot days happen. Be cool with the iPocketFan, a pleasant, fresh breeze from the iPhone. Use our little mini-fan for office, club, holiday, car, beach, events, whenever it’s hot. Simply plug into the headphone jack, run the iPocketFan App from the App Store, and enjoy feeling fresh.
amazing iphone gadgets hmb tec real pocket fan blade
Technical Specifications of the HMB-TEC ® Real Pocket Fan Plug:
• No battery required
• Max. 10mA current consumption
• Power from headphone jack
• 100Hz AC
• Ipocket Fan App in the App Store
amazing iphone gadgets hmb tec real pocket fan hmb-tec

HMB-TEC of Germany has created an eclectic and eccentric collection of hardware gadgets that plug into the 3.5mm headphone jack of an iPhone, and couple with their apps.


Among the devices they make are a heart monitor, microphone, thermometer, stethoscope, pocket fan, oscilloscope, laser pointer, flashlight, breath controller, all sorts of remote control devices, and much more. German ingenuity and engineering leads the way again. The accessories cost from between $20 to $90 US, excluding shipping. The accompanying apps cost between $1 to $5.


10 Unusual Things You Didn't Know About Steve Jobs

GadgTechWorld.blogspot.com

 http://webtablab.com/wp-content/uploads/2011/08/steve-jobs1.jpg
1) Nature versus Nurture. His sister is Mona Simpson but he didn't know it until he was an adult. Mona Simpson was one of my favorite novelists from the late 80s. Her first novel, Anywhere but Here, was about her relationship with her parents. Which, ironically, were Steve Jobs' parents. But since Steve Jobs was adopted (see below), they didn't know they were brother-sister until the 90s when he tracked her down. It's proof (to an extent) of the nature versus nurture argument. Two kids, without knowing they were brother and sister, both having a unique sensibility of life on this planet to become among the best artists in the world in completely different endeavors. And, to me it was great that I was a fan of both without realizing (even before they realized) that they were related.

2) His father's name is Abdulfattah Jandali. If you had to ask me what Steve Jobs' father's name was I never in one zillion years would've guessed that and that Steve Jobs biologically was half Syrian Muslim. For some reason I thought he was Jewish. Maybe it's because I wanted to be him so I projected my own background onto him. His parents were two graduate students who I guess weren't sure if they were ready for a kid so put him up for adoption and then a few years later had another kid (see above). So I didn't know he was adopted. The one requirement his biological parents had was that he be adopted by two college-educated people. But the couple that adopted him lied at first and turned out not to be college educated (the mom was not a high school graduate), so the deal almost fell through until they promised to send Steve to college. A promise they couldn't keep (see below). So despite many layers of lies and promises broken, it all worked out in the end. People can save a lot of hassle by not having such high expectations and overly ambitious worries in the first place.
3) He made the game "Breakout." If there was one thing I loved almost as much as the games on the Apple II+, it was playing Breakout on my first-generation Atari (I can't remember, was that the Atari 2600?). And then Breakout on every version of my Blackberry since 2000. If he had never done anything else in life and I had met him and he said, "I'm the guy who made Breakout," I would've said, "you are the greatest genius of the past 100 years." Funny how things turn out. He went on from Atari to form Apple. Nolan Bushnell, founder of Atari, went to form the greatest restaurant chain in the history of mankind: Chuck E. Cheese.


4) He denied paternity on his first child, claiming he was sterile. The mother had to initially raise the kid using welfare checks. I have no judgment on this at all. Raising kids is hard. And when you have a kid you feel like this enormous energy and creativity you have for the world is going to get misdirected into a... little baby (Jobs' parents must've felt that way as well. Like father, like son). Heck, I originally wanted my first kid to be aborted. But people change, mature, grow up. Eventually Jobs became a good father. And that's what counts in the end. Much worse if it was the reverse. I didn't know this either: that the Lisa computer (the "Apple III") was named after this first child.

5) He's a pescetarian. In other words, he eats fish but no other meat. And he eats anything else a vegetarian eats (including eggs and dairy). I think from now on I'm going to be a pescetarian, just because Steve Jobs is one. Except when I'm in Argentina. In Argentina you have to eat steak. Ted Danson and Mary Tyler Moore consider themselves pescetarians. Somehow, even the world "pescetarian" seems like it was invented in California.
 http://static8.businessinsider.com/image/4da33ca949e2ae2d530e0000-400-300/steve-jobs.jpg
6) He doesn't give any money to charity. And when he became Apple's CEO he stopped all of their philanthropic programs. He said, "wait until we are profitable". Now they are profitable, and sitting on $40b cash, and still not corporate philanthropy. I actually think Jobs is probably the most charitable guy on the planet. Rather than focus on which mosquitoes to kill in Africa (Bill Gates is already focusing on that), Jobs has put his energy into massively improving quality of life with all of his inventions. People think that entrepreneurs have to some day "give back". This is not true. They already gave at the office. Look at the entire iPod/Mac/iPhone/Disney ecosystem and ask how many lives have benefited directly (because they've been hired) or indirectly (because they use the products to improve their quality of life). As far as I know, Jobs has never even commented about his thoughts on charity. Good for him. As one CEO of a (currently) Fortune 10 company once told me when I had my hand out for a charitable website, "Screw charity!"

7) He lied to Steve Wozniak. When they made Breakout for Atari, Wozniak and Jobs were going to split the pay 50-50. Atari gave Jobs $5000 to do the job. He told Wozniak he got $700 so Wozniak took home $350. Again, no judgment. Young people do things. Show me someone who says he's been honest from the day he was born and I'll show you a liar. It's by making mistakes, having fights, finding out where your real boundaries in life are, that allow you to truly know where the boundaries are.

8) He's a Zen Buddhist. He even thought about joining a monastery and becoming a monk. His guru, a Zen monk, married him and his wife. When I was going through some of my hardest times my only relief was sitting with a Zen group. Trying to quiet the mind to deal with the onrush of non-stop pain that was trying to invade there. The interesting thing about Jobs being a a Zen Buddhist is that most people would think that serious Buddhism and being one of the wealthiest people in the world come into conflict with each other. Isn't Buddhism about non-attachment? Didn't Buddha himself leave his riches and family behind?
But the answer is "no". It's normal to pursue passions and outcomes, but just not to become overly attached to those outcomes. Being happy regardless of the outcome. A great story is the Zen master and his student walking by a river. A prostitute was there and needed to be carried over the river. The Zen master picked her up and carried her across the river and then put her down. Then the master and student kept walking. A few hours later the student was so agitated he finally had to ask, "Master, how could you touch and help that prostitute! That's against what we believe in!" And the Master said, "I left her by the river. Why are you still carrying her?"

9) He didn't go to college. I actually didn't know this initially. Bill Gates and Mark Zuckerberg are the famous college dropouts that I knew about. But apparently Steve Jobs went to Reed College for one semester and then dropped out. I guess you don't need college to program computers, make computers, build businesses, make movies, manage people, etc. (Of course, you can see all my other posts on why kids should not go to college.)

10) Psychedelics. Steve Jobs used LSD at least once when he was younger. In fact, he said about the experience, it was "one of the two or three most important things I have done in my life." Apple's slogan for many years was "Think Different". Maybe using a drug which tore him from the normal frame of reference taught him how to look at problems from such a unique perspective. I don't think LSD is for everyone, but when you combine it with the innate genius the man had, plus the many ups and downs that he experienced, plus the Zen Buddhism and all of the other things above, it's quite possible it all adds up to the many inventions he's been able to produce.
http://static.businessinsider.com/image/4c09391a7f8b9acc5c050000-400-300/steve-jobs-paid-5-million-for-pixar-in-1986-disney-paid-76-billion-for-it-in-2006.jpg

Steve Jobs' story is filled with nuance and ambiguity. People study Steve Jobs by looking at his straightforward business successes. Yes, he started Apple in a garage. Yes, he started Pixar and almost went broke with it. Yes, he started and sold Next and he was fired as CEO of Apple, and blah blah blah. But none of that will ever explain the man behind the genius. None of that will explain all the products he invented that we use today. None of that will tell us about the iPad, Toy Story, the MacBook Air, the Apple II+, etc. A man's successes can be truly understood only if we can count his tears. And unfortunately in the case of Steve Jobs, that is one task that's impossible.



Source: http://www.amazon.com/How-Luckiest-Person-Alive-ebook

Top 15 Most Popular Social Networking Sites

GadgTechWorld.blogspot.com
 
  1 | Facebook
2 - eBizMBA Rank | 700,000,000 - Estimated Unique Monthly Visitors | 3 - Compete Rank | 2 - Quantcast Rank | 2 - Alexa Rank.



2 | Twitter
15 - eBizMBA Rank | 200,000,000 - Estimated Unique Monthly Visitors | 30 - Compete Rank | 5 - Quantcast Rank | 9 - Alexa Rank.



3 | LinkedIn
33 - eBizMBA Rank | 100,000,000 - Estimated Unique Monthly Visitors | 57 - Compete Rank | 26 - Quantcast Rank | 17 - Alexa Rank.



4 | MySpace
50 - eBizMBA Rank | 80,500,000 - Estimated Unique Monthly Visitors | 26 - Compete Rank | 44 - Quantcast Rank | 79 - Alexa Rank.



5 | Ning
143 - eBizMBA Rank | 60,000,000 - Estimated Unique Monthly Visitors | 180 - Compete Rank | 120 - Quantcast Rank | 128 - Alexa Rank.



6 | Google Plus+
148 - eBizMBA Rank | 32,000,000 - Estimated Unique Monthly Visitors | *NA* - Compete Rank | *NA* - Quantcast Rank | *NA* - Alexa Rank.



7 | Tagged
225 - eBizMBA Rank | 25,000,000 - Estimated Unique Monthly Visitors | 382 - Compete Rank | 151 - Quantcast Rank | 141 - Alexa Rank.



8 | orkut
401 - eBizMBA Rank | 15,500,000 - Estimated Unique Monthly Visitors | *570* - Compete Rank | *540* - Quantcast Rank | 93 - Alexa Rank.



9 | hi5
479 - eBizMBA Rank | 11,500,000 - Estimated Unique Monthly Visitors | 983 - Compete Rank | 392 - Quantcast Rank | 62 - Alexa Rank.



10 | myyearbook
617 - eBizMBA Rank | 7,450,000 - Estimated Unique Monthly Visitors | 522 - Compete Rank | 293 - Quantcast Rank | 1,036 - Alexa Rank.



11 | Meetup
635 - eBizMBA Rank | 7,200,000 - Estimated Unique Monthly Visitors | 644 - Compete Rank | 732 - Quantcast Rank | 528 - Alexa Rank.



12 | Badoo
653 - eBizMBA Rank | 7,100,000 - Estimated Unique Monthly Visitors | 1,346 - Compete Rank | 489 - Quantcast Rank | 125 - Alexa Rank.



13 | bebo
655 - eBizMBA Rank | 7,000,000 - Estimated Unique Monthly Visitors | 944 - Compete Rank | 434 - Quantcast Rank | 588 - Alexa Rank.
Most Popular Social Networking Websites | Updated 9/1/2011 | eBizMBA

14 | mylife
865 - eBizMBA Rank | 5,400,000 - Estimated Unique Monthly Visitors | 118 - Compete Rank | 688 - Quantcast Rank | 1,789 - Alexa Rank.



15 | friendster
955 - eBizMBA Rank | 4,900,000 - Estimated Unique Monthly Visitors | 1,920 - Compete Rank | 643 - Quantcast Rank | 301 - Alexa Rank.



Source: http://www.ebizmba.com

Top 15 Most Popular Search Engines

GadgTechWorld.blogspot.com

  1 | Google
1 - eBizMBA Rank | 900,000,000 - Estimated Unique Monthly Visitors | 1 - Compete Rank | 1 - Quantcast Rank | 1 - Alexa Rank.




2 | bing
17 - eBizMBA Rank | 165,000,000 - Estimated Unique Monthly Visitors | 13 - Compete Rank | 16 - Quantcast Rank | 22 - Alexa Rank.




3 | Yahoo! Search
18 - eBizMBA Rank | 160,000,000 - Estimated Unique Monthly Visitors | *8* - Compete Rank | *28* - Quantcast Rank | NA - Alexa Rank.



4 | ask
26 - eBizMBA Rank | 125,000,000 - Estimated Unique Monthly Visitors | 11 - Compete Rank | 14 - Quantcast Rank | 52 - Alexa Rank.



5 | Aol Search
144 - eBizMBA Rank | 33,000,000 - Estimated Unique Monthly Visitors | *336* - Compete Rank | *240* - Quantcast Rank | NA - Alexa Rank.




6 | MyWebSearch
233 - eBizMBA Rank | 19,000,000 - Estimated Unique Monthly Visitors | *65* - Compete Rank | 409 - Quantcast Rank | 225 - Alexa Rank.



7 | Lycos
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8 | Dogpile
1,707 - eBizMBA Rank | 2,900,000 - Estimated Unique Monthly Visitors | 700 - Compete Rank | 876 - Quantcast Rank | 3,545 - Alexa Rank.



9 | WebCrawler
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10 | Info
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11 | Infospace
2,570 - eBizMBA Rank | 2,000,000 - Estimated Unique Monthly Visitors | 469 - Compete Rank | *600* - Quantcast Rank | 2,786 - Alexa Rank.



12 | Search
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13 | Snap
2,878 - eBizMBA Rank | 1,800,000 - Estimated Unique Monthly Visitors | *1,560* - Compete Rank | *130* - Quantcast Rank | 6,945 - Alexa Rank.



14 | Excite
3,578 - eBizMBA Rank | 1,500,000 - Estimated Unique Monthly Visitors | 3,096 - Compete Rank | 3,618 - Quantcast Rank | 4,021 - Alexa Rank.



15 | AltaVista
3,835 - eBizMBA Rank | 1,000,000 - Estimated Unique Monthly Visitors | 5,340 - Compete Rank | 2,003 - Quantcast Rank | 4,162 - Alexa Rank.


Source: http://www.ebizmba.com