"German online games publisher and developer Bigpoint made over 2 million euros of revenue this month on a single in-game item purchase.
The company's free-to-play MMO space shooter DarkOrbit, which launched in December 2006, has seen 66 million registered users in total over its five year life.
Earlier this month, BigPoint sold a special in-game item called 'The 10th Drone', which cost 1,000 euros to purchase, for a total of four days.
Simon Davis, producer on DarkOrbit, has now told Gamesbrief founder and Gamasutra contributor Nicholas Lovell that over 2,000 of these items were sold, meaning that over 2 million euros was spent on this single item over the course of four days."
Source: Gamasutra, 23rd November 2011
Showing posts with label virtual goods. Show all posts
Showing posts with label virtual goods. Show all posts
Friday, November 25, 2011
Wednesday, January 26, 2011
The Asia Pacific region account for 70% of the world's virtual goods sales, down from 81% in 2007
"In 2007, the Asia/Pacific region accounted for more than 81% of the total worldwide virtual goods revenue. In 2010, North and South America regions accounted for nearly 20% of the revenue, with Europe, Middle East, and Africa (EMEA) accounting for 10%. The remaining 70% of worldwide virtual goods revenue remains in the Asia/Pacific region, says In-Stat (www.in-stat.com)."
Source: Press release from InStat, 25th January 2011
Labels:
Brazil,
China,
Japan,
South Korea,
US,
virtual goods
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